Prestige points and experience points are earned for successfully completing missions. The location of these sporadic ground offenses can be influenced by spending prestige points. You'll need to protect your production centers and destroy those of the enemy to maximize your chances of pushing the front back. Reserves are consumed during the game's ground offenses and supplies determine how long the reserves can remain in combat. You can see, back at your base, the supplies and reserves your nation possesses. Attack bridges and transportation arteries diminishes the effect of any movement of the front in that sector. Air based successes move the lines forward just a bit successful ground attacks have a more pronounced effect. The effect has a great deal to do with the mission type. Your success in a given mission influences the shape of the front. Schrodinger is pleased his ideas are finally finding a practical application. It gives them content and creates a really target rich environment without having to have targets everywhere. This is great for players who like to stray from the mission path. Based on your actions, the game may spawn a wave of enemy fighters or an enemy airfield protected by flak cannons. An interesting feature called Combat Autogen places content around you. YES NO During the missions, the game won't neglect you if you stray from the mission path. The game won't force you to bomb tanks if you'd rather spend your time dogfighting. And since there are numerous missions in each sector, the player can also choose to ignore certain mission types altogether. As a pilot, you get to choose to fly a mission in any sector through which the front passes. A blue line is drawn across the map representing the front between the warring countries. The main campaign screen displays a map of Western Europe dotted with icons representing things like supply centers, production facilities or airfields.
Not in the minor ways of aircraft customization or squadron selection (although those features are here too) but rather in the way the player determines the larger shape of the conflict.
Once you choose a nation you're on your way to experiencing a kind of campaign progression that plays out according to your participation. The biggest and best feature that Combat Flight Simulator 3 promises is its new dynamic campaign engine.
#Combat flight simulator 2 wont start series
In Combat Flight Simulator 3 by Microsoft, the series returns to the European theater in which it began but it comes with several stunning additions, most of which were almost immediately apparent in the recent build we've been playing. As pilot in the Luftwaffe, the Royal Air Force or the US Army Air Force, you'll fight terrifying battles at dizzying heights and scoot low across the earth in daring ground attack missions. It's 1943 and you're a pilot in the air force of one of the three nations fighting for the skies over Western Europe.